From the makers of Daxter comes God of War: Chains of Olympus, one of the PSP's greatest games. Not only does it provide a solid continuation in the ongoing action series, but also plenty of monster-smashing fun.
In the game, you control Kratos prior to the events in the original God of War. He still suffers from personal torment, but remains loyal to the Gods. He begins his adventure battling the Persians, shooting gigantic arrows at ships and slaughtering soldiers before eventually wrestling an oversized basilisk. It's a battle that's right up there with Kratos' previous tangles with sea serpents and the Colossus. However, his story doesn't end there. It takes an emotional turn as he deals with the mischievous God of Dreams, Morpheus, and his own dastardly plans. Chains of Olympus remains true to the God of War formula. You'll spend a majority of the game battling enemies using Kratos' powerful attacks, while occasionally employing some smarts to solve a puzzle. Most of these puzzles are easy, consisting of such duties as pulling levers or slipping through hidden passages. As for the rest of the game, it's all about tearing enemies to shreds and smashing them to a bloody pulp.
The surprise here, though, is how fluid the controls feel on the PSP. Without a second analog stick, you might think that Chains of Olympus would have a difficult time keeping up, but all of the functions work surprisingly well. Sony and developer Ready At Dawn cleverly utilize the PSP's face and shoulder buttons. You hold down the left and right shoulder buttons and nudge the analog nub to evade attacks, while alternating between other buttons to unleash Kratos' arsenal of moves. The game also has a sweet power-up system, requiring a trade-off of red orbs in order to expand Kratos' devastating move list. Other moves are also available, including a swift attack where he summons a demon and pounds the ground in explosive rage.
In addition, Chains of Olympus' presentation is simply incredible. The visuals are stunning, with excellent animation, riveting backdrops, insanely good lighting effects and other nice touches. One highlight of the game occurs during a fog-laden stage in the city, where Kratos must work his way through with a torch. Watching these bits of fog break apart to the power of light is just plain awesome. Furthermore, the game maintains a thirty-frames-per-second speed, never slowing down or coming to a halt. The camera angles are well chosen, keeping Kratos and his enemies perfectly in view so you never feel like you're lost. It's just a great-looking game.
Audio also plays a tremendous role. The narrator (Linda Hunt) and Kratos sound just as good as ever, and the music continues to be on an epic scale, with full orchestration and battle themes. The sound effects are great, too, from the screams of the sirens to the grunting of the basilisk.
Bottom line, God of War: Chains of Olympus is an Olympian triumph for the Sony PSP. Visually, it's the best-looking PSP game out there. Audio-wise, it hits the mark. The gameplay is surprisingly good and the bonus content will keep you busy long after the main adventure ends. Unless you're unable to stomach the over-the-top violence, you have no excuse. Go out, buy it and embrace the glory of the Gods.